Sunnyfields
sunnyfields is a utopian weirdcore- and dreamcore-inspired dreamlike video game world made of your imagination and subconscious that i created in 2022. a flower called Clementine (ce/cer, ?/?s) is the main character and also my self-insert :D
arrival to sunnyfields
when you first land in Sunnyfields, three things happen to you. first, you receive a watch, as time perception can get a bit wonky sometimes. second, you forget your name, but don't worry - the residents will find you a new one. lastly, and most curiously, your head gets replaced with an object, whether it be a flower, a phone or a book.
auras
sunnyfields is made up of five zones, called auras. those auras are the pleasant dream, deep dreaming, the stressful dream, the nightmare, and the Void.
the pleasant dream is a huge, hilly, green plain with two suns and an eternally blue sky. 95% of residents, called dreamers, live there. glitchless and perfect, it is impossible to be hurt here, whether physically or emotionally. paths are long and winding, and don't always stick to the ground. despite such a large percentage residing in this area, the houses are few and far between; on average it takes 10 minutes by foot to get from one house to another.
deep dreaming appears as a stereotypical American suburban neighbourhood, but nobody knows if the houses are occupied or not. occasional harmless bugs happen here, like model clipping or texture swaps; most frequently the ones of the sky and water. the remaining 5% of dreamers live here.
the stressful dream is where things start to fall apart at the seams. with more bugs than deep dreaming, it usually appears as a field of long grass with a gray cloudy sky. dreamers in this aura will have an overwhelming feeling of being lost and confused. this is where voids start to appear. if you find yourself in a stressful dream, look at your watch and go in whatever direction the hour hand is pointing - you'll get out eventually.
the nightmare is exactly what it sounds like. this edge of the world is foggy with a pitch black sky. glitched, with voids everywhere and unexplained eyes watching, nothing here is friendly or to be trusted. toys and objects from typical children's playrooms are scattered all over the place, as a way of comforting (or perhaps taunting?) the dreamer. the outer edge of the nightmare is blocked off with a wooden fence, it's the only thing keeping the Void out.
the Void is emptiness. you don't exist anymore.
gods, angels, heaven
Sunnyfields was created by two unnamed game developers who the dreamers consider gods. the gods aren't professional devs though, looking at all the glitches and bugs. dreamers believe the gods are represented by the two suns in the sky, and so when they have a problem not even angels can help with, they pray to the suns.
angels are pastel coloured balls of light, and they are your guardian and best friend. they give advice, they make sure you don't venture too close to the edges of the world, and are just generally There when you feel alone. you can always depend on them.
Heaven is where angels not assigned to anyone reside, whether that be by the person Not Being In The World Yet, or by waiting for their assigned person to recover from death (more on that later). only a few dreamers have entered Heaven, which you can enter via an exploit when going up the path to the library. most are aware of this trick, but only a few have the courage to attempt it (rumours have it that once you enter you permanently become an angel yourself), and even fewer succeed.
death
dying is hard to accomplish in Sunnyfields, and straight up impossible in the pleasant dream. if you do somehow manage to die, however, it's not a permanent thing – it's more like a temporary illness. dead people are laid in bed and left for one to two weeks, after which they're good as new. the only way to truly Die is to enter the Void.
voids
voids appear in stressful dreams onwards and are intangible black shapes or smudges that can be of any size or shape, though mostly take forms of rectangles or circles. They're there for a protective purpose – they cover what shouldn't be remembered. voids appear to be completely subjective; one dreamer may see a void while another, looking at the same spot, sees nothing out of the ordinary.
stressful dream voids are relatively tame, and if you try to get close to one they will simply stop you from moving towards them (think invisible barriers). nightmare voids, however, are hostile. they will try to fend off at first, but if you are insistent enough they will eventually let you peek at what they censor, and will take no responsibility for what happens to your psyche after you see the object in question. you shouldn't get voids and the Void mixed up; voids are objects, the Void is a place.
character bios coming at some point :)